Experience.

Experience.

Experience.

Experience.

Experience.

I am a designer with 25 years experience creating interfaces on mobile, desktop and XR for companies like Apple, the BBC, Google, Meta & Skype.

I am a designer with 25 years experience creating interfaces on mobile, desktop and XR for companies like Apple, the BBC, Google, Meta & Skype.

I am a designer with 25 years experience creating interfaces on mobile, desktop and XR for companies like Apple, the BBC, Google, Meta & Skype.

I am a designer with 25 years experience creating interfaces on mobile, desktop and XR for companies like Apple, the BBC, Google, Meta & Skype.

I am a designer with 25 years experience creating interfaces on mobile, desktop and XR for companies like Apple, the BBC, Google, Meta & Skype.

I am a designer with 25 years experience creating interfaces on mobile, desktop and XR for companies like Apple, the BBC, Google, Meta & Skype.

I am a designer with 25 years experience creating interfaces on mobile, desktop and XR for companies like Apple, the BBC, Google, Meta & Skype.

During that time, I’ve been lucky enough to live and work through successive waves of technological disruption - the inception of interactive media, the arrival of the internet, the revolution of ubiquitous mobile computing, voice and natural language interfaces, mixed reality, spatial computing and most recently machine learning and artificial intelligence.

During that time, I’ve been lucky enough to live and work through successive waves of technological disruption - the inception of interactive media, the arrival of the internet, the revolution of ubiquitous mobile computing, voice and natural language interfaces, mixed reality, spatial computing and most recently machine learning and artificial intelligence.

During that time, I’ve been lucky enough to live and work through successive waves of technological disruption - the inception of interactive media, the arrival of the internet, the revolution of ubiquitous mobile computing, voice and natural language interfaces, mixed reality, spatial computing and most recently machine learning and artificial intelligence.

During that time, I’ve been lucky enough to live and work through successive waves of technological disruption - the inception of interactive media, the arrival of the internet, the revolution of ubiquitous mobile computing, voice and natural language interfaces, mixed reality, spatial computing and most recently machine learning and artificial intelligence.

During that time, I’ve been lucky enough to live and work through successive waves of technological disruption - the inception of interactive media, the arrival of the internet, the revolution of ubiquitous mobile computing, voice and natural language interfaces, mixed reality, spatial computing and most recently machine learning and artificial intelligence.

During that time, I’ve been lucky enough to live and work through successive waves of technological disruption - the inception of interactive media, the arrival of the internet, the revolution of ubiquitous mobile computing, voice and natural language interfaces, mixed reality, spatial computing and most recently machine learning and artificial intelligence.

During that time, I’ve been lucky enough to live and work through successive waves of technological disruption - the inception of interactive media, the arrival of the internet, the revolution of ubiquitous mobile computing, voice and natural language interfaces, mixed reality, spatial computing and most recently machine learning and artificial intelligence.

If you need help in putting a tiny dent in the universe, or are as giddy as me about the creative potential of generative AI, drop me a line...

If you need help in putting a tiny dent in the universe, or are as giddy as me about the creative potential of generative AI, drop me a line...

If you need help in putting a tiny dent in the universe, or are as giddy as me about the creative potential of generative AI, drop me a line...

If you need help in putting a tiny dent in the universe, or are as giddy as me about the creative potential of generative AI, drop me a line...

If you need help in putting a tiny dent in the universe, or are as giddy as me about the creative potential of generative AI, drop me a line...

If you need help in putting a tiny dent in the universe, or are as giddy as me about the creative potential of generative AI, drop me a line...

If you need help in putting a tiny dent in the universe, or are as giddy as me about the creative potential of generative AI, drop me a line...

Photo by Chris Wilson, shown with permission of Patrick Coffman and Ken Kocienda

Photo by Chris Wilson, shown with permission of Patrick Coffman and Ken Kocienda

Google

Google

Google

Google

Google

Google

Google

2011

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2015

2011

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2015

2011

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2015

2011

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2015

2011

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2015

2011

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2015

2011

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2015

2019

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2025

2019

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2025

2019

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2025

2019

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2025

2019

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2025

2019

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2025

2019

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2025

I am currently leading design teams at Google in the Android UX organisation, focussing on ML and generative AI, Android Intelligence, and more recently, security and privacy. Prior to joining the Android team in 2022, I worked for 3 years in Research and Machine Intelligence acquiring a deep understanding of the AI field and the privacy preserving architectures required to reasonably deliver ‘personal AI’.

I am currently leading design teams at Google in the Android UX organisation, focussing on ML and generative AI, Android Intelligence, and more recently, security and privacy. Prior to joining the Android team in 2022, I worked for 3 years in Research and Machine Intelligence acquiring a deep understanding of the AI field and the privacy preserving architectures required to reasonably deliver ‘personal AI’.

I am currently leading design teams at Google in the Android UX organisation, focussing on ML and generative AI, Android Intelligence, and more recently, security and privacy. Prior to joining the Android team in 2022, I worked for 3 years in Research and Machine Intelligence acquiring a deep understanding of the AI field and the privacy preserving architectures required to reasonably deliver ‘personal AI’.

I am currently leading design teams at Google in the Android UX organisation, focussing on ML and generative AI, Android Intelligence, and more recently, security and privacy. Prior to joining the Android team in 2022, I worked for 3 years in Research and Machine Intelligence acquiring a deep understanding of the AI field and the privacy preserving architectures required to reasonably deliver ‘personal AI’.

I am currently leading design teams at Google in the Android UX organisation, focussing on ML and generative AI, Android Intelligence, and more recently, security and privacy. Prior to joining the Android team in 2022, I worked for 3 years in Research and Machine Intelligence acquiring a deep understanding of the AI field and the privacy preserving architectures required to reasonably deliver ‘personal AI’.

I am currently leading design teams at Google in the Android UX organisation, focussing on ML and generative AI, Android Intelligence, and more recently, security and privacy. Prior to joining the Android team in 2022, I worked for 3 years in Research and Machine Intelligence acquiring a deep understanding of the AI field and the privacy preserving architectures required to reasonably deliver ‘personal AI’.

I am currently leading design teams at Google in the Android UX organisation, focussing on ML and generative AI, Android Intelligence, and more recently, security and privacy. Prior to joining the Android team in 2022, I worked for 3 years in Research and Machine Intelligence acquiring a deep understanding of the AI field and the privacy preserving architectures required to reasonably deliver ‘personal AI’.

I have worked at Google for over decade, leaving the company in 2015 to join Apple, and returning in 2019 from Oculus to join the research division. During my initial time at Google, I worked deeply on voice input and natural language interfaces.

I have worked at Google for over decade, leaving the company in 2015 to join Apple, and returning in 2019 from Oculus to join the research division. During my initial time at Google, I worked deeply on voice input and natural language interfaces.

I have worked at Google for over decade, leaving the company in 2015 to join Apple, and returning in 2019 from Oculus to join the research division. During my initial time at Google, I worked deeply on voice input and natural language interfaces.

I have worked at Google for over decade, leaving the company in 2015 to join Apple, and returning in 2019 from Oculus to join the research division. During my initial time at Google, I worked deeply on voice input and natural language interfaces.

I have worked at Google for over decade, leaving the company in 2015 to join Apple, and returning in 2019 from Oculus to join the research division. During my initial time at Google, I worked deeply on voice input and natural language interfaces.

I have worked at Google for over decade, leaving the company in 2015 to join Apple, and returning in 2019 from Oculus to join the research division. During my initial time at Google, I worked deeply on voice input and natural language interfaces.

I have worked at Google for over decade, leaving the company in 2015 to join Apple, and returning in 2019 from Oculus to join the research division. During my initial time at Google, I worked deeply on voice input and natural language interfaces.

Circle to Search

Circle to Search

Circle to Search

Circle to Search

Circle to Search

Circle to Search

Circle to Search

2024

2024

2024

2024

2024

2024

2024

Android design team: Carsten Hinz, Matthew Stokes, Rustin Pan & Simon Roberts

Android design team: Carsten Hinz, Matthew Stokes, Rustin Pan & Simon Roberts

Live Caption for Calls

Live Caption for Calls

Live Caption for Calls

Live Caption for Calls

Live Caption for Calls

Live Caption for Calls

Live Caption for Calls

2021

2021

2021

2021

2021

2021

2021

Google Now & voice input

Google Now & voice input

Google Now & voice input

Google Now & voice input

Google Now & voice input

Google Now & voice input

Google Now & voice input

2011

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2015

2011

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2015

2011

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2015

2011

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2015

2011

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2015

2011

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2015

2011

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2015

Android design team: Andy Stewart, Henrique Penha, Pawel Pietryka, Peter Hodgson & Tom Jenkins.

Android design team: Andy Stewart, Henrique Penha, Pawel Pietryka, Peter Hodgson & Tom Jenkins.

Meta / Oculus

Meta / Oculus

Meta / Oculus

Meta / Oculus

Meta / Oculus

Meta / Oculus

Meta / Oculus

2016

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2019

2016

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2019

2016

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2019

2016

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2019

2016

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2019

2016

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2019

2016

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2019

I built and led a small design team in London for Oculus, producing two social VR apps for the Oculus Quest, Oculus Rooms and Oculus Venues.

I built and led a small design team in London for Oculus, producing two social VR apps for the Oculus Quest, Oculus Rooms and Oculus Venues.

I built and led a small design team in London for Oculus, producing two social VR apps for the Oculus Quest, Oculus Rooms and Oculus Venues.

I built and led a small design team in London for Oculus, producing two social VR apps for the Oculus Quest, Oculus Rooms and Oculus Venues.

I built and led a small design team in London for Oculus, producing two social VR apps for the Oculus Quest, Oculus Rooms and Oculus Venues.

I built and led a small design team in London for Oculus, producing two social VR apps for the Oculus Quest, Oculus Rooms and Oculus Venues.

I built and led a small design team in London for Oculus, producing two social VR apps for the Oculus Quest, Oculus Rooms and Oculus Venues.

We subsequently worked with machine vision teams in Seattle to define the interaction patterns and primitives for hand tracking on the Quest 2 headset, including the self-haptic pinch gesture which has become VR’s ‘mouse click’ foundation.

We subsequently worked with machine vision teams in Seattle to define the interaction patterns and primitives for hand tracking on the Quest 2 headset, including the self-haptic pinch gesture which has become VR’s ‘mouse click’ foundation.

We subsequently worked with machine vision teams in Seattle to define the interaction patterns and primitives for hand tracking on the Quest 2 headset, including the self-haptic pinch gesture which has become VR’s ‘mouse click’ foundation.

We subsequently worked with machine vision teams in Seattle to define the interaction patterns and primitives for hand tracking on the Quest 2 headset, including the self-haptic pinch gesture which has become VR’s ‘mouse click’ foundation.

We subsequently worked with machine vision teams in Seattle to define the interaction patterns and primitives for hand tracking on the Quest 2 headset, including the self-haptic pinch gesture which has become VR’s ‘mouse click’ foundation.

We subsequently worked with machine vision teams in Seattle to define the interaction patterns and primitives for hand tracking on the Quest 2 headset, including the self-haptic pinch gesture which has become VR’s ‘mouse click’ foundation.

We subsequently worked with machine vision teams in Seattle to define the interaction patterns and primitives for hand tracking on the Quest 2 headset, including the self-haptic pinch gesture which has become VR’s ‘mouse click’ foundation.

Rooms & Venues

Rooms & Venues

Rooms & Venues

Rooms & Venues

Rooms & Venues

Rooms & Venues

Rooms & Venues

2016

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2018

2016

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2018

2016

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2018

2016

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2018

2016

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2018

2016

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2018

2016

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2018

Oculus London design team: Bojan Wilytsch, Jonathan Ravasz & Victor Santos.

Oculus London design team: Bojan Wilytsch, Jonathan Ravasz & Victor Santos.

Quest 2 hand tracking

Quest 2 hand tracking

Quest 2 hand tracking

Quest 2 hand tracking

Quest 2 hand tracking

Quest 2 hand tracking

Quest 2 hand tracking

2018

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2019

2018

— 

2019

2018

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2019

2018

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2019

2018

— 

2019

2018

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2019

2018

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2019

Oculus London design team: Adam Varga, Etienne Pinchon, Jasper Stevens & Jonathan Ravasz.

Oculus London design team: Adam Varga, Etienne Pinchon, Jasper Stevens & Jonathan Ravasz.

Apple

Apple

Apple

Apple

Apple

Apple

Apple

2015

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2016

2015

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2016

2015

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2016

2015

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2016

2015

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2016

2015

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2016

2015

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2016

I had the privilege of working in the Human Interface design team studio at Apple’s headquarters at Infinite Loop in Cupertino, California. I was involved in multiple projects across OSX, iOS, WatchOS & Siri, interfacing with the most senior Apple design leaders and executives on a routine basis.

I had the privilege of working in the Human Interface design team studio at Apple’s headquarters at Infinite Loop in Cupertino, California. I was involved in multiple projects across OSX, iOS, WatchOS & Siri, interfacing with the most senior Apple design leaders and executives on a routine basis.

I had the privilege of working in the Human Interface design team studio at Apple’s headquarters at Infinite Loop in Cupertino, California. I was involved in multiple projects across OSX, iOS, WatchOS & Siri, interfacing with the most senior Apple design leaders and executives on a routine basis.

I had the privilege of working in the Human Interface design team studio at Apple’s headquarters at Infinite Loop in Cupertino, California. I was involved in multiple projects across OSX, iOS, WatchOS & Siri, interfacing with the most senior Apple design leaders and executives on a routine basis.

I had the privilege of working in the Human Interface design team studio at Apple’s headquarters at Infinite Loop in Cupertino, California. I was involved in multiple projects across OSX, iOS, WatchOS & Siri, interfacing with the most senior Apple design leaders and executives on a routine basis.

I had the privilege of working in the Human Interface design team studio at Apple’s headquarters at Infinite Loop in Cupertino, California. I was involved in multiple projects across OSX, iOS, WatchOS & Siri, interfacing with the most senior Apple design leaders and executives on a routine basis.

I had the privilege of working in the Human Interface design team studio at Apple’s headquarters at Infinite Loop in Cupertino, California. I was involved in multiple projects across OSX, iOS, WatchOS & Siri, interfacing with the most senior Apple design leaders and executives on a routine basis.

For family reasons I prematurely left Apple and took the professionally difficult decision to seek opportunities in the UK in order to relocate my family home.

For family reasons I prematurely left Apple and took the professionally difficult decision to seek opportunities in the UK in order to relocate my family home.

For family reasons I prematurely left Apple and took the professionally difficult decision to seek opportunities in the UK in order to relocate my family home.

For family reasons I prematurely left Apple and took the professionally difficult decision to seek opportunities in the UK in order to relocate my family home.

For family reasons I prematurely left Apple and took the professionally difficult decision to seek opportunities in the UK in order to relocate my family home.

For family reasons I prematurely left Apple and took the professionally difficult decision to seek opportunities in the UK in order to relocate my family home.

For family reasons I prematurely left Apple and took the professionally difficult decision to seek opportunities in the UK in order to relocate my family home.

Various

Various

Various

Various

Various

Various

Various

1995

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2011

1995

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2011

1995

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2011

1995

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2011

1995

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2011

1995

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2011

1995

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2011

In previous lives, I have worked at amazing organisations like Skype and the BBC, various smaller digital design agencies and a good few years self employed as a freelancer.

In previous lives, I have worked at amazing organisations like Skype and the BBC, various smaller digital design agencies and a good few years self employed as a freelancer.

In previous lives, I have worked at amazing organisations like Skype and the BBC, various smaller digital design agencies and a good few years self employed as a freelancer.

In previous lives, I have worked at amazing organisations like Skype and the BBC, various smaller digital design agencies and a good few years self employed as a freelancer.

In previous lives, I have worked at amazing organisations like Skype and the BBC, various smaller digital design agencies and a good few years self employed as a freelancer.

In previous lives, I have worked at amazing organisations like Skype and the BBC, various smaller digital design agencies and a good few years self employed as a freelancer.

In previous lives, I have worked at amazing organisations like Skype and the BBC, various smaller digital design agencies and a good few years self employed as a freelancer.

An unexpected career highlight from this time was seeing our UI work on Skype version 3 faithfully represented in The Simpsons.

An unexpected career highlight from this time was seeing our UI work on Skype version 3 faithfully represented in The Simpsons.

An unexpected career highlight from this time was seeing our UI work on Skype version 3 faithfully represented in The Simpsons.

An unexpected career highlight from this time was seeing our UI work on Skype version 3 faithfully represented in The Simpsons.

An unexpected career highlight from this time was seeing our UI work on Skype version 3 faithfully represented in The Simpsons.

An unexpected career highlight from this time was seeing our UI work on Skype version 3 faithfully represented in The Simpsons.

An unexpected career highlight from this time was seeing our UI work on Skype version 3 faithfully represented in The Simpsons.

Patents

Patents

Patents

Patents

Patents

Patents

Patents

Awards

Awards

Awards

Awards

Awards

Awards

Awards

Gold — Best System Experience

Gold — Best System Experience

Gold — Best System Experience

Gold — Best System Experience

Gold — Best System Experience

Gold — Best System Experience

Gold — Best System Experience

Android Ice Cream Sandwich

Android Ice Cream Sandwich

Android Ice Cream Sandwich

Android Ice Cream Sandwich

Android Ice Cream Sandwich

Android Ice Cream Sandwich

Android Ice Cream Sandwich

Parson’s UX Awards

Parson’s UX Awards

Parson’s UX Awards

Parson’s UX Awards

Parson’s UX Awards

Parson’s UX Awards

Parson’s UX Awards

June 2013

June 2013

June 2013

June 2013

June 2013

June 2013

June 2013

Grand Prize

Grand Prize

Grand Prize

Grand Prize

Grand Prize

Grand Prize

Grand Prize

Google Now

Google Now

Google Now

Google Now

Google Now

Google Now

Google Now

2013 UX Awards

2013 UX Awards

2013 UX Awards

2013 UX Awards

2013 UX Awards

2013 UX Awards

2013 UX Awards

May 2013

May 2013

May 2013

May 2013

May 2013

May 2013

May 2013

In book

In book

In book

In book

In book

In book

In book

Google Now

Google Now

Google Now

Google Now

Google Now

Google Now

Google Now

D&AD Awards

D&AD Awards

D&AD Awards

D&AD Awards

D&AD Awards

D&AD Awards

D&AD Awards

April 2013

April 2013

April 2013

April 2013

April 2013

April 2013

April 2013

Innovation of the Year

Innovation of the Year

Innovation of the Year

Innovation of the Year

Innovation of the Year

Innovation of the Year

Innovation of the Year

Google Now

Google Now

Google Now

Google Now

Google Now

Google Now

Google Now

Popular Science

Popular Science

Popular Science

Popular Science

Popular Science

Popular Science

Popular Science

2012

2012

2012

2012

2012

2012

2012

Interaction Innovation

Interaction Innovation

Interaction Innovation

Interaction Innovation

Interaction Innovation

Interaction Innovation

Interaction Innovation

Creative Archive

Creative Archive

Creative Archive

Creative Archive

Creative Archive

Creative Archive

Creative Archive

BAFTA

BAFTA

BAFTA

BAFTA

BAFTA

BAFTA

BAFTA

May 2006

May 2006

May 2006

May 2006

May 2006

May 2006

May 2006